It's the end of September, the evenings are getting shorter, and we realized we never actually wrote down what changed in the game over the summer. Some of it you've probably noticed. Some of it is hidden in the editor and you'd only find it by accident. So here's the list.
Sharing
This was the big one. When you finish a level, there's now a share button on the results screen, and it stays in the top bar afterwards. You can send a link to the puzzle, save a puzzle image and a solution image, or make a vertical video with a countdown and zoomed-in reveals.
The video part started out pretty basic in July. Since then it's grown a lot, and the latest update at the end of September added a whole bunch of options for timing, zoom, and music. There's also a race mode where viewers compete against the typical player, using real times from the game. We wrote a whole post about it: turn any level into a short video.
Pack ratings
Since June, after you've played a pack for a while, the game asks you how you liked it. Stars are enough, a comment is optional. If you don't want to be asked, you can turn it off for that pack.
If you made the pack, you can see the ratings and comments. Honestly, for creators this is probably the most useful thing we added all summer. The heart button still works like before, and the Top rated sorting on the home page is still based on it.
There's also a general feedback dialog for the game itself now. Tell us what you like, or what drives you nuts.
Resolution settings in the editor
If you use the AI tools, you can now choose the resolution of generated images: SD, HD, 2K, or 4K. The smaller ones are faster and cost fewer credits, so they're good for trying out ideas. For the version you actually publish, 2K or 4K keeps small details sharp. Small details being, well, kind of the point of this game.
Behind the scenes the editor can now work with more than one image model. Right now everything still runs on Google's Nano Banana 2. A cheaper, faster option is prepared, but it stays switched off until we're happy with how clean its edits are.
We also spent a lot of time making image processing in the editor faster, especially with large images and on phones and tablets. You won't see a new button for that, it should just feel less sluggish.
Music for your packs
Strictly speaking, this one arrived at the very end of May, but it never got a proper mention. Packs can have their own playlist. You can upload songs, generate instrumental AI songs right in the playlist dialog, or reuse songs from other packs. The music plays while people play your pack, and it can also be the soundtrack of a share video.
Deleting your account
You can now delete your account yourself on the account deletion page, without emailing us first. Published community packs stay playable afterwards and are shown under a deleted author. If you want them gone too, delete them before you delete your account.
On the blog
When we started this blog in May, we mostly wrote about AI image models in general. Looking back, that's not what people who play the game want to read, and the benchmark numbers in those posts were out of date within weeks. So since June we've been writing about the game itself instead. The old posts are gone, and their links now lead to the closest newer article.
In case you missed some, these came out over the summer:
- Change blindness, or why you miss what's right in front of you
- How stars and the leaderboard work
- 10 ways to get better at spot the difference
- Are spot-the-difference puzzles good for your brain?
- Cleaning up the differences nobody asked for
- Making your own puzzle, step by step
If something's missing from this list that you'd like to see, tell us. Use the feedback option in the game, or email us at the address in the imprint. We read all of it, even if it sometimes takes us a while to answer.
