What we shipped this summer
Sharing, pack ratings, resolution settings in the editor, playlists, and account deletion on the website.
Read the postWe write here about playing spot-the-difference, about the psychology of why some differences are so hard to see, and about building your own puzzles in our editor. New posts come out every couple of weeks.
Sharing, pack ratings, resolution settings in the editor, playlists, and account deletion on the website.
Read the postFrom an empty pack to a published level, with the AI tools or with your own images. Creating
AI image editors never change only what you asked for. Why that ruins a puzzle, and how the editor fixes it. Creating
We make a puzzle game, so we'd love to say yes. What the research actually says is a bit more complicated. Science
Vertical clips for TikTok, Reels, and Shorts, with a countdown, zoomed-in reveals, and real player times. Creating
The search habits we use ourselves when testing new levels, with a worked example from the Messy rooms pack. Playing
Why one level gives you three stars and the next only one, what the percentage means, and whether replays count. Playing
How a difference can stay invisible for minutes and then look completely obvious, and the experiments that explain it. Science
Scenes, difficulty, fairness, and style. What we learned about the difference between a satisfying level and an annoying one. Creating
How to describe a pack, a scene, and the changes so the AI gives you a level that is actually playable. Creating